Desktop website UI mockup developed during Summer internship at GoodCodeClub.

GoodCodeClub

I managed both internal and client projects across a diverse range of sectors, including e‑commerce platforms, a 3D game design program, a CRM admin dashboard, and a B2B manufacturing platform. My responsibilities included conducting user research and creating wireframes and prototypes.

Timeline
May 2023 – Jan 2024
Role
UI/UX Designer
Tool
Figma
Skills
  • Conducted User research, including competitive analysis, persona development, and test planning
  • Created wireframing and prototyping
  • Developed and refined designs through iterative feedback from stakeholders.
Projects & Contributions
Texas A&M University (TAMU)
  • Developed wireframes and low-fidelity prototypes for a web-based 3D game design program, including its onboarding page.
  • Formulated research testing questionnaires for both in-person and unmoderated remote testing.
Partial Gallery
  • Conducted an analysis of current sales retention, addressed usability issues, and proposed solutions to enhance the user experience.
  • Per client request, carried out research to broaden the target user base and developed corresponding personas.
  • Created wireframes and prototypes for redesigning the website and implementing a new instant checkout feature.
  • Designed an admin site for more organized and efficient business management.
Latitude Countertops
  • Worked on integrating their multiple sites with various features into a single, all-in-one site for customers, maintaining a cohesive UI.
St Regis Group
  • Designed a dashboard portal for their internal clients to improve the user experience, based on a user flow map and tailored to their unique business characteristics.
  • Created wireframes for the admin site.
Web Design Learning Module
  • Identified issues in the current platform and brainstormed ways to productize the platform.
Project Scope & Contributions
01

Conducting User Research

Performed in-depth research to uncover user pain points and identify business opportunities.

Research examples written during Summer internship at GoodCodeClub
02

Developing UX Artifacts

Created UX design artifacts to facilitate collaboration and ensure alignment within the team.

Personas created during Summer internship at GoodCodeClub
03

Creating Wireframes

Developed clear, low-fidelity wireframes to visualize solutions and establish the foundation for user flows and interface design.

Wirefrrames created during Summer internship at GoodCodeClub
04

Creating Prototypes

Designed interactive prototypes tailored for multiple platforms and channels.

Prototypes designed for the client company, Partial.Mobile application prototypes designed for the client companies, Partial and Latitude.Prototypes designed for the client company, Latitude.
05

Delivering Development Specifications

Prepared and handed off detailed design specifications for development, including annotations that outlined functionality, interactivity, and key insights from user research.

Delivery specifications for the internal project, No-code Web Builder.
06

Iterating Designs Based on Feedback

Refined and improved designs through iterative cycles, incorporating stakeholder feedback to ensure alignment with business goals and user needs.

Takeaways

It was incredibly rewarding to apply my academic knowledge and personal skills to real-life situations. My manager, Chris Kim, provided substantial support and guidance, which allowed me to approach tasks with confidence and take on ownership and responsibilities.

What I learned

  • Refined the ability to deliver MVPs (Minimum Viable Products) efficiently in time-sensitive environments.
  • Developed a deeper understanding of unique user bases across various industries.
  • Specialized in cross-industry product design, utilizing competitive and market insights to enhance business strategies.
  • Experimented with new approaches to find solutions.
  • Acquired skills in designing user interfaces that handle complex content, including data sets and statistics.
  • Considered consistency and accessibility when designing new features.